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  2. Serpentiles - Wikipedia

    en.wikipedia.org/wiki/Serpentiles

    Serpentiles is the name coined by Kurt N. Van Ness for the hexagonal tiles used in various edge-matching puzzle connection abstract strategy games, such as Psyche-Paths, Kaliko, and Tantrix. [1] For each tile, one to three colors are used to draw paths linking the six sides together in various configurations.

  3. MacMahon Squares - Wikipedia

    en.wikipedia.org/wiki/MacMahon_Squares

    Another way to change the puzzle is to restrict which colors squared make up the border colors. In the classic MacMahon squares puzzle, there are a total of 20 places on the border. [1] The number of each color that can be present on these 20 places can be described by B a,b,c [1] where a, b, and c are the number of each color of the border pieces.

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  5. Edge-matching puzzle - Wikipedia

    en.wikipedia.org/wiki/Edge-matching_puzzle

    The tiles must be arranged into a 6×4 rectangular area such that all edges match and, furthermore, only one color is used for the outside edge of the rectangle. [ 5 ] This puzzle can be extended to tiles with permutations of 4 colors, arranged in 10×7. [ 6 ]

  6. Threes - Wikipedia

    en.wikipedia.org/wiki/Threes

    Swiping the screen up, down, left, or right moves all of the tiles one square (if possible) on the grid in that direction and adds a new tile to the grid in the same direction. [3] The color of the incoming tile is shown onscreen. [4] Players can preview moves by sliding the grid without letting go. [5]

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  9. Azul (board game) - Wikipedia

    en.wikipedia.org/wiki/Azul_(board_game)

    At that point, one tile from every filled row moves over to each player's 5x5 board, while the rest of the tiles in the filled row are discarded. [4] Each tile scores based on where it is placed in relation to other tiles on the board. [5] Rounds continue until at least one player has made a row of tiles all the way across their 5x5 board.