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  2. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  3. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    By 1999, 99% of public school teachers in the United States reported access to at least one computer in their schools, and 84% had access to a computer in their classroom. [5] The invention of the World Wide Web in 1992 simplified internet navigation and sparked further interest in educational settings. Computers were initially integrated into ...

  4. The Magic School Bus (video game series) - Wikipedia

    en.wikipedia.org/wiki/The_Magic_School_Bus...

    The Magic School Bus is a series of educational video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series (which originally aired on PBS).

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Project Lead the Way - Wikipedia

    en.wikipedia.org/wiki/Project_Lead_the_Way

    PLTW provides curriculum and training to teachers and administrators to implement the curriculum. The curriculum is project-based. Three levels of curriculum are used for elementary, middle, and high-school levels. PLTW Launch is the elementary school level, designed for preschool through fifth grade. The curriculum consists of 28 modules (four ...

  7. Audiovisual education - Wikipedia

    en.wikipedia.org/wiki/Audiovisual_education

    In the current digital world, audiovisual aids have grown exponentially with multimedia such as educational DVDs, PowerPoint, television educational series, YouTube, and other online materials. The goal of audio-visual aids is to enhance the teacher's ability to present the lesson in a simple, effective, and easy to understand for the students.

  8. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Computers in the classroom – The use of computers in school; Distance education – Mode of delivering education to students who are not physically present; E-learning (theory) – Cognitive science principles of effective multimedia learning; Educational animation – Animations produced for the specific purpose of fostering learning

  9. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    University of Delaware forms Project DELTA (Delaware Total Approach to Education). The project provides Computer Aided Instruction to high school students throughout Delaware utilizing instructional material served from a central DEC PDP-11/70. [54] Ivan Illich describes computer-based "learning webs" in his book Deschooling Society. [55]

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