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Dark chess (also known as Fog of War chess) [1] is a chess variant with incomplete information, similar to Kriegspiel. It was invented by Jens Bæk Nielsen and Torben Osted in 1989. It was invented by Jens Bæk Nielsen and Torben Osted in 1989.
Choker: A combination of chess and poker, with players betting on cards made up from pieces of a standard chess set. [101] Dark chess (or Fog of War chess): The player sees only squares of the board that are attacked by their pieces. [102] Dice chess [multivariant]: The pieces a player is able to move are determined by rolling a pair of dice. [103]
In 1991, Craig G. Mills stated that CTF 2187 "effectively combines ease of learning with a subtle chess-like strategy." [ 25 ] In the November–December 1993 issue of Paper Mayhem , James Penrod stated that "If you like tactical combat with a five phase turn that simulates the fog of war, polite insults in the newsletter and not too many ...
The rules offered on the Chess Variant Pages are as follows. The game is played with three boards, one for each player; the third is for the umpire (and spectators). Each opponent knows the exact position of just their own pieces, and does not know where the opponent's pieces are (but can keep track of how many there are).
Expediency – War is a matter of expedients – von Moltke; Fog, friction, chance – War is characterized by fog, friction, and chance; Golden Bridge – To leave an opponent an opportunity to withdraw in order to not force them to act out of desperation – Sun Tzu; Iron Calculus of War – Resistance = Means x Will – Clausewitz
The fog of war (German: Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. [1] The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign.
It simulates the "fog of war" because the identities of the opposing pieces are hidden from each player and can only be guessed at by their location, movements, or from the results of challenges. The game allows only one side's plan to succeed, although a player may change plans during the game.
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals ...