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^ The current default format is binary. ^ The "classic" format is plain text, and an XML format is also supported. ^ Theoretically possible due to abstraction, but no implementation is included. ^ The primary format is binary, but text and JSON formats are available. [8] [9]
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
Concise Binary Object Representation (CBOR) is a binary data serialization format loosely based on JSON authored by Carsten Bormann and Paul Hoffman. [a] Like JSON it allows the transmission of data objects that contain name–value pairs, but in a more concise manner.
Cap’n Proto is a data serialization format and Remote Procedure Call (RPC) framework for exchanging data between computer programs. The high-level design focuses on speed and security, making it suitable for network as well as inter-process communication.
BSON (/ ˈ b iː s ə n / [2]) is a computer data interchange format. The name "BSON" is based on the term JSON and stands for "Binary JSON". [2] It is a binary form for representing simple or complex data structures including associative arrays (also known as name-value pairs), integer indexed arrays, and a suite of fundamental scalar types.
As a superset of JSON, Ion includes the following data types null: An empty value; bool: Boolean values; string: Unicode text literals; list: Ordered heterogeneous collection of Ion values; struct: Unordered collection of key/value pairs; The nebulous JSON 'number' type is strictly defined in Ion to be one of int: Signed integers of arbitrary size
Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...