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In Japan, a collector's bundle called the "Ultimate Pack" was also released, featuring a game guide, an art book called Final Fantasy IV Complete Arts, and a seventeen-track CD called Final Fantasy IV: The After Years Sounds Plus, whose final five tracks were selected by polling the members of the Japanese Square Enix community website. [4] [8]
Cecil Harvey (Japanese: セシル・ハーヴィ, Hepburn: Seshiru Hāvi) is the protagonist in the 1991 video game Final Fantasy IV. He is a Dark Knight, and spends much of the game grappling with the actions he committed while serving the kingdom of Baron.
Upon release in Japan, Final Fantasy IV sold about 200,000 cartridges on its first day, about 4.5 times less than what Final Fantasy V sold on its first day a year later, no doubt because audiences were hoping for more of the same. [113] The Super Famicom version of Final Fantasy IV went on to sell 1.44 million copies in Japan. [114]
Final Fantasy IV is a turn-based role-playing video game retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme.
Final Fantasy III Pixel Remaster: 2021 Windows, iOS, Android 2D remaster based on the original game. [183] Final Fantasy IV: 1991 SNES Final Fantasy IV, Final Fantasy IV Advance: 2002 WonderSwan Color, Game Boy Advance Redrawn higher detail art. [187] Final Fantasy IV: 2007: Nintendo DS 3D remake of the original game. [187]
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Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.Set 17 years after Final Fantasy IV, The After Years follows the original cast and their descendants in episodic tales as a new villain appears, setting into action a mysterious chain of events that threatens the fate of the ...
According to Final Fantasy IV lead designer Takashi Tokita, Final Fantasy IV was the first Japanese role-playing game to feature such "deep characters". [2] The graphical capabilities of the Super Famicom allowed character designer Yoshitaka Amano to create more elaborate designs than he had done for previous games released for the Famicom.