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The figures below are grouped by network or bus type, then sorted within each group from lowest to highest bandwidth; gray shading indicates a lack of known implementations. As stated above, all quoted bandwidths are for each direction.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Latency in optical fiber is largely a function of the speed of light. This would equate to a latency of 3.33 μs for every kilometer of path length. The index of refraction of most fiber optic cables is about 1.5, meaning that light travels about 1.5 times as fast in a vacuum as it does in the cable.
This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...
They also have a lower (albeit practically imperceptible) input latency, which results in a slightly more responsive button input and a more stable connection. They also don’t require batteries.
The mouse switch has removed D-input, only having an X-input and a mouse function (although software exists to use D-input games properly with an X-input). The shoulders have the standard L1/R1 and L2/R2 buttons, however the L3/R3 buttons have been moved to the shoulders from the keyboard as on the original GPD Win, for a total of six shoulder ...
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Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
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