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A cantrip is a magic spell of any kind, [1] or one which reads the same forward and backward. [citation needed] It can also be a witch's trick, or a sham. [2]The word "cantrip", of Scots origin, possibly comes from the Gaelic term canntaireachd, a piper's mnemonic chant. [3]
The 1st Edition of AD&D also included a subclass of the magic-user called the illusionist, [8] which had different spell lists, different experience level tables, and slightly fewer maximum hit dice (10 instead of 11). Gnomes were also able to become illusionists, even though only humans, elves, and half-elves could become magic-users.
In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".
Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]
The Spell Compendium was compiled by Matthew Sernett, Jeff Grubb, and Mike McArtor, and was published in December 2005.Cover art was by Victor Moray and Nyssa Baugher, with interior art by Steven Belledin, Mitch Cotie, Chris Dien, Wayne England, Jason Engle, Carl Frank, Brian Hagan, Fred Hooper, Ralph Horsley, Jeremy Jarvis, David Martin, Jim Nelson, William O'Connor, Lucio Parrillo, Michael ...
Magica De Spell ; Ella Dee ; Fleur Delacour (Harry Potter) Gabrielle Delacour (Harry Potter) Desdemona (Every Witch Way) Monique Deveraux (The Originals) Sophie Deveraux (The Vampire Diaries and The Originals) Cruella Deville (Once Upon a Time) Lady Diabolyn ; Dictchwater Sal ; Mother Doomfinger (Doctor Who: The Shakespeare Code)
This article contains a list of magic tricks.In magic literature, tricks are often called effects.Based on published literature and marketed effects, there are millions of effects; a short performance routine by a single magician may contain dozens of such effects.
Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...