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The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:
It has a density of 1.17–1.20 g/cm 3, [1] [16] which is approximately half that of glass, which is generally, depending on composition, 2.2–2.53 g/cm 3. [1] It also has good impact strength, higher than both glass and polystyrene, but significantly lower than polycarbonate and some engineered polymers.
4:3 (1.33:1) (generally read as Four-Three, Four-by-Three, or Four-to-Three) for standard television for fullscreen aspect ratio 1.33:1 has been in use since the invention of moving picture cameras, and many computer monitors used to employ the same aspect ratio. 4:3 was the aspect ratio used for 35 mm films in the silent era.
This is 17% lower than the earlier wider used one based on non measured values of 3.47 kJ · kg−1· °C−1. The contribution of the muscle to the specific heat of the body is approximately 47%, and the contribution of the fat and skin is approximately 24%.