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  2. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.

  3. final (Java) - Wikipedia

    en.wikipedia.org/wiki/Final_(Java)

    Java's primitive types are immutable, as are strings and several other classes. If the above construction is violated by having an object in the tree that is not immutable, the expectation does not hold that anything reachable via the final variable is constant. For example, the following code defines a coordinate system whose origin should ...

  4. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    C# has a static class syntax (not to be confused with static inner classes in Java), which restricts a class to only contain static methods. C# 3.0 introduces extension methods to allow users to statically add a method to a type (e.g., allowing foo.bar() where bar() can be an imported extension method working on the type of foo).

  5. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In Java [5]: 84 these are StringBuffer and StringBuilder (mutable versions of Java String) and in .NET this is StringBuilder (mutable version of .Net String). Python 3 has a mutable string (bytes) variant, named bytearray. [6] Additionally, all of the primitive wrapper classes in Java are immutable.

  6. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Any call to a class (static or constructor call), triggers the static constructor execution. Static constructors are thread safe and implement a singleton pattern. When used in a generic programming class, static constructors are called at every new generic instantiation one per type. [8]: 38 [4]: 111 Static variables are instantiated as well.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class methods – belong to the class as a whole and have access to only class variables and inputs from the procedure call; Instance methods – belong to individual objects, and have access to instance variables for the specific object they are called on, inputs, and class variables

  8. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Breaking programs into classes and subsystems, if correctly done, is an example of activities that increase the cohesive properties of named classes and subsystems. Alternatively, low cohesion is a situation in which a set of elements, of e.g., a subsystem, has too many unrelated responsibilities.