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  2. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    Crunch (video games) In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. [1] It is often used as a way to cut the costs of ...

  3. Video game developer - Wikipedia

    en.wikipedia.org/wiki/Video_game_developer

    A group of game developers accepts a game developers' award. A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. [1][2] A game developer can range from one person who undertakes all tasks [3] to a large business with employee responsibilities ...

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Video games. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation ...

  5. I Love My Job: Joel Burgess, Video Game Designer (Video) - AOL

    www.aol.com/2011/04/20/i-love-my-job-joel...

    An entry level video game designer makes, on average, $46,000. They could be laying a solid foundation for a future high-paying job. I Love My Job: Joel Burgess, Video Game Designer (Video)

  6. Robin Hunicke - Wikipedia

    en.wikipedia.org/wiki/Robin_Hunicke

    Robin Hunicke (/ ˈ h ʌ n ɪ k i /; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a Producer.

  7. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  8. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the ...

  9. Terry Cavanagh (developer) - Wikipedia

    en.wikipedia.org/wiki/Terry_Cavanagh_(developer)

    Video game designer. Known for. VVVVVV. Super Hexagon. Dicey Dungeons. Website. distractionware.com. Terry Cavanagh (/ ˈkævənɑː / KAV-ə-nah; born 1984) is an Irish video game designer based in London, England. He has created over two dozen games, most notably VVVVVV, Super Hexagon, and Dicey Dungeons.

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