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  2. Paranoia (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Paranoia_(role-playing_game)

    978-0-87431-025-2. Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying ...

  3. List of Paranoia books - Wikipedia

    en.wikipedia.org/wiki/List_of_Paranoia_books

    Gamemaster ideas and aids for constructing Paranoia missions. Mutant Experience, The: R. Eric Reuss 2005 ISBN 978-1-904854-65-4: A sourcebook on mutants in Alpha Complex. Introduces new mutant powers and elaborates on the ones described in the main rules. Also includes rules for mutagens and medications affecting mutant powers. Sector Zero

  4. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. Examples: Clairsentience, scrying, precognitives ...

  5. Paranoia (video game) - Wikipedia

    en.wikipedia.org/wiki/Paranoia_(video_game)

    Paranoia was finished in February 1995, but developers decided to delay the release because they weren't satisfied with the game yet and continued to add new functions through the rest of development. [10] The game was released in September 1995 after one year of development. [11] Phoenix Arts released Paranoia II in 1996.

  6. Nemesis (Resident Evil) - Wikipedia

    en.wikipedia.org/wiki/Nemesis_(Resident_Evil)

    The Nemesis, also called the Nemesis-T Type, or the Pursuer (Japanese: 追跡者, Hepburn: Tsuisekisha) in Japan, [11][12] is a character in the Resident Evil survival horror video game series created by Capcom. Although smaller than other Tyrant models, the creature dwarfs a typical human, and possesses vastly superior intelligence and ...

  7. Paranoia - Wikipedia

    en.wikipedia.org/wiki/Paranoia

    Paranoia. Paranoia is an instinct or thought process that is believed to be heavily influenced by anxiety, suspicion, or fear, often to the point of delusion and irrationality. [1] Paranoid thinking typically includes persecutory beliefs, or beliefs of conspiracy concerning a perceived threat towards oneself (i.e., "Everyone is out to get me ...

  8. Leech (character) - Wikipedia

    en.wikipedia.org/wiki/Leech_(character)

    Leech as depicted in X-Men: The 198 #2 (April 2006). Art by Jim Muniz. Leech is a fictional character appearing in American comic books published by Marvel Comics. Leech made his first appearance in Uncanny X-Men as a Morlock, a group of mutants whose deformities force them to live in the sewers under Manhattan.

  9. Power of two - Wikipedia

    en.wikipedia.org/wiki/Power_of_two

    Power of two. A power of two is a number of the form 2n where n is an integer, that is, the result of exponentiation with number two as the base and integer n as the exponent. Powers of two with non-negative exponents are integers: 20 = 1, 21 = 2, and 2n is two multiplied by itself n times. [1][2] The first ten powers of 2 for non-negative ...