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An ambigram is a calligraphic composition of glyphs (letters, numbers, symbols or other shapes) that can yield different meanings depending on the orientation of observation. [2] [3] Most ambigrams are visual palindromes that rely on some kind of symmetry, and they can often be interpreted as visual puns. [4]
Ludicorp was a company based in Vancouver, British Columbia, Canada, that created Flickr and Game Neverending. [ 1 ] [ 2 ] [ 3 ] It was founded in 2002 by Stewart Butterfield , Caterina Fake and Jason Classon and was bought by Yahoo! on March 20, 2005.
John Langdon (born April 19, 1946) is an American graphic designer, ambigram artist, painter, and writer. [1] [2] Langdon has been a freelance artist specializing in logos, type, and lettering since 1977. [3] [4] [1] He retired from teaching in Drexel University's graphic design program in November 2015 after 27 years of service. [5] [4]
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I have removed the following logo because it is not an ambigram. "Live A Live" the SNES game's logo is a mirror ambigram, actually reading "Live A eviL". (See on Live A Live) I do not think it is interesting or notable enough to be worthy of inclusion in the Ambigram-like logos section. If you disagree, please make the case here.
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...
Other classic examples are the Rubin vase, [2] and the "My Wife and My Mother-in-Law" drawing, the latter dating from a German postcard of 1888. Ambiguous images are important to the field of psychology because they are often research tools used in experiments. [ 3 ]
Islamic geometric patterns such as this girih tiling in the Darb-e Imam shrine in Isfahan, are precursors of algorithmic art. [3]Roman Verostko argues that Islamic geometric patterns are constructed using algorithms, as are Italian Renaissance paintings which make use of mathematical techniques, in particular linear perspective and proportion.