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I’ve finally finished a project i really love: a full FNAF template/example in GDevelop! I published the .json with all the assets on Itch.io. Perfect for fangames: I recreated all five animatronics (with completely new mechanics), all 11 cameras from the original game, the five nights with progressive difficulty and the principal mechanics. I did it in a user-friendly clean and tidy code ...
CPU: any 64bit compatible CPU. RAM: 1GB RAM (for GD itslef, the game you are making depends on you) GPU: any WebGL compatible graphics. OS: any 64bit operating system, more recent the better. If you can find a laptop with a WebGL compatible graphics running a 64bit operating system, it should be fine imo. If you share a link to the computers ...
Hello everyone! I´v been chatting with a couple people about starting to make games and they all have one thing in common, they never really know where to start. So iv decided to make a new simple game, all from scratch, showing what im doing and teaching as i go along to give some guidance to those that need a slower and more complete aproach to seeing how things are made. Ill be putting ...
Specific things I wanted to do was: Duplicate the object. Have the object be counted as different ‘items’ e.g. when I hit one of them to disappear, the others will not. Have them appear at an initial position and move them (with a constant speed) Drona May 10, 2021, 6:58am 2. Hi, you can choose “For each” and “Repeat” events.
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I have released a 3D physics extension. (Still updating) It includes stuff like. 3d separation (bottom separation of cube might be buggy) 3D collision. Jumping/falling physics. [Tutorial link and extension download in description] I also want to implement stuff like slope physics. Will be difficult.
Hello, I have a suggestion for a future update of GDevelop 3D feature. I feel that adding a lighting and shading system would greatly improve the 3D feature. A lighting and shading system, so that GDevelop 3D doesn’t feel like pseudo 3D. A global ambient shadow system, where you can edit the color, intensity, and other factors of the shadows. And 3D lights to be used on objects that emit ...
It’s important to do that if you want to use custom controls. You can make custom controls in the events, with the “Key Pressed” conditions found in “Keyboard > Key Pressed” and the “Simulate Key Press” actions found in “Top-Down Movement > Controls”. It should look something like: If "a" key is pressed. simulate pressing ...
Variables went through a technical change. For more information, read this topic: New unified variables and variables declaration in GDevelop 5.4 Hello, the new update 5.4.203 contains changes to the handling of variables. It has now been greatly simplified - that’s basically a good thing. But it seems that there are now problems with variables that were not previously created in the ...
Hey, As announced in a previous thread, I’ve been working on a new editor to replace in the future the current editor that is getting old. [size=150]Why a new editor?[/size] The current editor is slowly becoming old and harder to maintain as the underlying technology is quite hard to get for new developers and not often updated. The idea is to have a new editor that is: -Built on web ...