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  2. Baldur's Gate - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate

    Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr.

  3. Baldur's Gate 3 - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_3

    Baldur's Gate 3 runs on Divinity Engine 4.0. [32] [33] [34] In March 2024, Swen Vincke announced that Larian Studios would not be producing any DLC or sequels for Baldur's Gate 3, citing the constraints of developing within the D&D ruleset and a desire to "pass the torch to the next developer" and pursue other projects. [35] [36]

  4. Baldur's Gate (video game) - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_(video_game)

    Baldur's Gate is a role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment.It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules.

  5. Larian Studios - Wikipedia

    en.wikipedia.org/wiki/Larian_Studios

    Larian Studios is a Belgian independent video game developer and publisher founded in 1996 by Swen Vincke. [3] Headquartered in Ghent, Belgium, Larian focuses on developing role-playing video games but has previously worked on educational games and casino games. [4] It is best known for developing the Divinity series and Baldur's Gate 3.

  6. bg3-cut-content-act-2-ketheric-thorm-recruit. One piece of Baldur’s Gate 3 cut content almost changed how the entire last third of Larian’s RPG unfolded thanks to a single character: Ketheric ...

  7. Divinity Engine - Wikipedia

    en.wikipedia.org/wiki/Divinity_Engine

    The engine has also been referred to as "Divinity Engine 3.0." [7] Divinity Engine 4.0 was developed for Baldur's Gate 3. [2] [8] A major focus for the new iteration was better support for cinematics. [9] It included a Vulkan backend which was used as an option in Baldur's Gate 3 alongside the DirectX 11 backend.

  8. Baldur's Gate: Descent into Avernus - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate:_Descent_Into...

    Baldur's Gate: Descent into Avernus is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It serves as a prologue to the video game Baldur's Gate III . [ 1 ] [ 2 ] Christopher Perkins , Dungeons & Dragons Principal Narrative Designer, described the module as " Dungeons & Dragons meets Mad Max: Fury Road ".

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