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Fatigue detection software is intended to reduce fatigue related fatalities and incidents. Several companies are working on a technology for use in industries such as mining, road- and rail haulage and aviation. The technology may soon find wider applications in industries such as health care and education. [citation needed]
Alarm fatigue occurs in many fields, including construction [2] and mining [3] (where vehicle back-up alarms sound so frequently that they often become senseless background noise), healthcare [4] (where electronic monitors tracking clinical information such as vital signs and blood glucose sound alarms so frequently, and often for such minor ...
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In underground mining, long tunnels require efficient ventilation systems to protect miners' health and safety. Ventilation shafts are critical in these setups, as they introduce fresh air into deeper sections and expel contaminated air. These shafts are typically placed at regular intervals along the tunnel to ensure that airflow reaches all ...
The Fatigue Avoidance Scheduling Tool (FAST) was developed by the United States Air Force in 2000–2001 to address the problem of aircrew fatigue in aircrew flight scheduling. [2] FAST is a Windows program that allows scientists, planners and schedulers to quantify the effects of various work-rest schedules on human performance.
Mining was a siege method used in ancient China from at least the Warring States (481–221 BC) period forward. When enemies attempted to dig tunnels under walls for mining or entry into the city, the defenders used large bellows to pump smoke into the tunnels in order to suffocate the intruders. [5]
Another way to combat email fatigue is to simply step away from your inbox. “Recent Microsoft research shows that taking breaks in between meetings and other work activities such as email allows ...
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.