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  2. Scaleform GFx - Wikipedia

    en.wikipedia.org/wiki/Scaleform_GFx

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  3. NURMS - Wikipedia

    en.wikipedia.org/wiki/NURMS

    NURMS are used in commercial 3D packages such as Autodesk 3ds Max to perform mesh smoothing operations. The mesh smooth modifier in 3ds Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh.

  4. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    In uniform scaling with a non-zero scale factor, all non-zero vectors retain their direction (as seen from the origin), or all have the direction reversed, depending on the sign of the scaling factor. In non-uniform scaling only the vectors that belong to an eigenspace will retain their direction. A vector that is the sum of two or more non ...

  5. Conformal linear transformation - Wikipedia

    en.wikipedia.org/wiki/Conformal_linear...

    When composing multiple linear transformations, it is possible to create a shear/skew by composing a parent transform with a non-uniform scale, and a child transform with a rotation. Therefore, in situations where shear/skew is not allowed, transformation matrices must also have uniform scale in order to prevent a shear/skew from appearing as ...

  6. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    xBR ("scale by rules"), created by Hyllian, works much the same way as HQx (based on pattern recognition) and would generate the same result as HQx when given the above pattern. [15] However, it goes further than HQx by using a 2-stage set of interpolation rules, which better handle more complex patterns such as anti-aliased lines and curves.

  7. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae ) and modeled shapes .

  8. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Rendering of constructive solid geometry is particularly simple when ray tracing.Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result.

  9. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    In computer graphics, the centripetal Catmull–Rom spline is a variant form of the Catmull–Rom spline, originally formulated by Edwin Catmull and Raphael Rom, [1] which can be evaluated using a recursive algorithm proposed by Barry and Goldman. [2]