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  2. Conformal linear transformation - Wikipedia

    en.wikipedia.org/wiki/Conformal_linear...

    When composing multiple linear transformations, it is possible to create a shear/skew by composing a parent transform with a non-uniform scale, and a child transform with a rotation. Therefore, in situations where shear/skew is not allowed, transformation matrices must also have uniform scale in order to prevent a shear/skew from appearing as ...

  3. NURMS - Wikipedia

    en.wikipedia.org/wiki/NURMS

    NURMS are used in commercial 3D packages such as Autodesk 3ds Max to perform mesh smoothing operations. The mesh smooth modifier in 3ds Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh.

  4. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    In uniform scaling with a non-zero scale factor, all non-zero vectors retain their direction (as seen from the origin), or all have the direction reversed, depending on the sign of the scaling factor. In non-uniform scaling only the vectors that belong to an eigenspace will retain their direction. A vector that is the sum of two or more non ...

  5. Nonlinear dimensionality reduction - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_dimensionality...

    Nonlinear dimensionality reduction, also known as manifold learning, is any of various related techniques that aim to project high-dimensional data, potentially existing across non-linear manifolds which cannot be adequately captured by linear decomposition methods, onto lower-dimensional latent manifolds, with the goal of either visualizing ...

  6. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    xBR ("scale by rules"), created by Hyllian, works much the same way as HQx (based on pattern recognition) and would generate the same result as HQx when given the above pattern. [15] However, it goes further than HQx by using a 2-stage set of interpolation rules, which better handle more complex patterns such as anti-aliased lines and curves.

  7. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae ) and modeled shapes .

  8. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    When =, the resulting curve is the standard uniform Catmull–Rom spline; when =, the result is a chordal Catmull–Rom spline. Gif animation for uniform, centripetal and chordal parameterization of Catmull–Rom spline depending on the α value

  9. Poincaré disk model - Wikipedia

    en.wikipedia.org/wiki/Poincaré_disk_model

    Poincaré disk with hyperbolic parallel lines Poincaré disk model of the truncated triheptagonal tiling.. In geometry, the Poincaré disk model, also called the conformal disk model, is a model of 2-dimensional hyperbolic geometry in which all points are inside the unit disk, and straight lines are either circular arcs contained within the disk that are orthogonal to the unit circle or ...

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