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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Mario's Early Years! - Wikipedia

    en.wikipedia.org/wiki/Mario's_Early_Years!

    Preschool Fun teaches learning materials for children on their first school year with a mix of Mathematics and English language. [6] All three products aid in promoting self-esteem, interaction between children and parents, [ 2 ] developing new skills and imagination as well as confidence and being positive about learning.

  4. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12]

  5. Blue's 123 Time Activities - Wikipedia

    en.wikipedia.org/wiki/Blue's_123_Time_Activities

    Blue's 123 Time Activities is a 1999 educational game developed and published by Humongous Entertainment. The game works on Windows 95 and above, and on System 7.5.3 (with PowerPC) to Mac OS X Tiger. It was the third game in the Blue's Clues video game series, in turn based on the television series of the same name.

  6. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    The 2000 version was based on a similar concept with Frankie taking on a more student-like role, and picking the player to be his partner in the school treasure hunt. Playing games now earned the player clues to help find the treasure. The four areas are a classroom, a cafeteria, field trips, and a playground.

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