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German musician Daniel Rosenfeld had been making music under the moniker C418 since he was 15 years old, and was influenced by the electronic work of Aphex Twin. [1] From 2007, he became active on online indie game community TIGSource where he met Markus Persson, who was still in the early stages of developing Minecraft. [2]
A zip file was found within the retail games dummy data, which included the full PlayStation source code to the game. [93] Beatmania 5th Mix: 1999 2000 PlayStation Music video game: Konami: With the 2000 Japanese PSX game Beatmania Best Hits there was mistakenly included the source code for the 1999 game Beatmania 5th Mix. [94] The Bilestoad ...
The following is a comprehensive discography of C418, the pseudonym of German electronic musician Daniel Rosenfeld and who is best known for producing the majority of the soundtrack of the 2011 video game Minecraft.
This is an accepted version of this page This is the latest accepted revision, reviewed on 2 February 2025. American composer and producer (born 1984) Lena Raine Raine in 2018 Background information Also known as Lena Chappelle Kuraine Born (1984-02-29) February 29, 1984 (age 40) Seattle, Washington, U.S. Genres Soundtrack electronic Occupations Composer producer game designer Labels Radical ...
Minecraft – Volume Alpha is the first soundtrack album by the German electronic musician Daniel Rosenfeld, known by his pseudonym C418. Created for the 2011 video game Minecraft, it is the first of two albums by Rosenfeld to come from the game's soundtrack. It primarily consists of simplistic ambient music, though some tracks are more upbeat.
He met game developer Markus Persson on the online forum TIGSource, and became the sound designer and composer for Persson's project Minecraft. Rosenfeld released the soundtrack albums Volume Alpha (2011) and Volume Beta (2013) for the game, and scored the documentary Minecraft: The Story of Mojang with the album One (2012).
Pages for logged out editors learn more. Contributions; Talk; Minecraft (song)
He achieved the world record for Super Mario World by using a glitch that enabled him to execute arbitrary code and skip to the game's credits. In 2015, he was the first to do so on a home video game console. He injected code to play a Flappy Bird-like game within Super Mario World on a stock Super Nintendo Entertainment System. He was the ...