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  2. Flesch–Kincaid readability tests - Wikipedia

    en.wikipedia.org/wiki/Flesch–Kincaid...

    "The Flesch–Kincaid" (F–K) reading grade level was developed under contract to the U.S. Navy in 1975 by J. Peter Kincaid and his team. [1] Related U.S. Navy research directed by Kincaid delved into high-tech education (for example, the electronic authoring and delivery of technical information), [2] usefulness of the Flesch–Kincaid readability formula, [3] computer aids for editing tests ...

  3. Brain-reading - Wikipedia

    en.wikipedia.org/wiki/Brain-reading

    Brain-reading or thought identification uses the responses of multiple voxels in the brain evoked by stimulus then detected by fMRI in order to decode the original stimulus. Advances in research have made this possible by using human neuroimaging to decode a person's conscious experience based on non-invasive measurements of an individual's ...

  4. Blink: The Power of Thinking Without Thinking - Wikipedia

    en.wikipedia.org/wiki/Blink:_the_Power_of...

    Blink devotes a significant number of pages to the so-called theory of mind reading. While allowing that mind-reading can "sometimes" go wrong, the book enthusiastically celebrates the apparent success of the practice, despite hosts of scientific tests showing that claims of clairvoyance rarely beat the odds of random chance guessing. [11]

  5. Zener cards - Wikipedia

    en.wikipedia.org/wiki/Zener_cards

    The Zener cards are a deck of 25 cards, five of each symbol. The five symbols are: a hollow circle, a plus sign, three vertical wavy lines, a hollow square, and a hollow five-pointed star. [ 3]: 115 [ 4] In a test for ESP, the experimenter picks up a card in a shuffled pack, observes the symbol, and records the answer of the person being tested ...

  6. Mind-reading cap turns thoughts into text in world first - AOL

    www.aol.com/mind-reading-cap-turns-thoughts...

    Researchers have invented a mind-reading cap capable of non-invasively decoding thoughts into text for the first time.. The technology, developed by a team at the University of Technology Sydney ...

  7. The Game (mind game) - Wikipedia

    en.wikipedia.org/wiki/The_Game_(mind_game)

    The Game is a mind game in which the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation, it is held that the whole world, or all those who are aware of the game, are playing it ...

  8. Flashback (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flashback_(psychology)

    A flashback, or involuntary recurrent memory, is a psychological phenomenon in which an individual has a sudden, usually powerful, re-experiencing of a past experience or elements of a past experience. These experiences can be frightful, happy, sad, exciting, or any number of other emotions. [ 1] The term is used particularly when the memory is ...

  9. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of letters, symbols, etc., especially by sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.