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  2. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  3. School organizational models - Wikipedia

    en.wikipedia.org/wiki/School_organizational_models

    The integrative model is an interdisciplinary organization that combines, rather than separates, academic subjects, faculties, and disciplines. A departmental structure may be in place for each field or discipline, but the physical organization of the educational facilities may place different subject-based classrooms or labs in groupings, such as in a defined area, wing, or small learning ...

  4. ADDIE model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    Pavlis Korres (2010), in her instructional model (ESG Framework), [10] has proposed an expanded version of ADDIE, named ADDIE+M, where Μ=Maintenance of the Learning Community Network after the end of a course. The Maintenance of the Learning Community Network is a modern educational process that supports the continuous educational development ...

  5. Universal design for instruction - Wikipedia

    en.wikipedia.org/wiki/Universal_design_for...

    The Center for Universal Design in Education (CUDE) at the DO-IT Center at the University of Washington describes Universal Design of Instruction (UDI) as "a goal, a process, and a set of practices." [ 7 ] According to CUDE, the UDI process is described as the following series of steps: [ 7 ]

  6. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal design calls for "the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design". [7] UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. [ 1 ]

  7. Legitimate peripheral participation - Wikipedia

    en.wikipedia.org/wiki/Legitimate_peripheral...

    LPP identifies learning as a contextual social phenomenon, achieved through participation in a community practice. [2] According to LPP, newcomers become members of a community initially by participating in simple and low-risk tasks that are nonetheless productive and necessary and further the goals of the community. Through peripheral ...

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  9. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward Design model. Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be ...