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The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is a computer game in The Learning Company's The ClueFinders series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and Alistair Loveless.
The protagonist is a fourth-grade student who missed the day of school when the class's new substitute teacher was a witch named Ms. Grunkle. After signing in at the schoolhouse, the protagonist is transported to Haunted Island off the Coast of West Africa. With the aid of a large purple bat named Flap and a fortune teller named Madame Pomreeda, the protagonist must rescue th
Crossword-like puzzles, for example Double Diamond Puzzles, appeared in the magazine St. Nicholas, published since 1873. [31] Another crossword puzzle appeared on September 14, 1890, in the Italian magazine Il Secolo Illustrato della Domenica. It was designed by Giuseppe Airoldi and titled "Per passare il tempo" ("To pass the time"). Airoldi's ...
The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
2. A part of a driving harness placed on the back, forming an attachment point for several other harness parts, taking the weight of the shafts or pole. [12]: 233–4 saddle blanket, saddle pad (US) 1. Padding placed between the saddle and a horse's back. Sometimes used only to keep a saddle clean from horse sweat. 2.
Copper engraving of the "Great Galop" of Johann Strauss (1839). Galop rhythm. [1]In dance, the galop, named after the fastest running gait of a horse (see Gallop), a shortened version of the original term galoppade, is a lively country dance, introduced in the late 1820s to Parisian society by the Duchesse de Berry and popular in Vienna, Berlin and London.
A horse and rider at the canter A miniature horse at a gallop. The canter and gallop are variations on the fastest gait that can be performed by a horse or other equine.The canter is a controlled three-beat gait, [1] while the gallop is a faster, four-beat variation of the same gait. [2]
The gallop is very much like the canter, except that it is faster, more ground-covering, and the three-beat canter changes to a four-beat gait. It is the fastest gait of the horse, averaging about 40 to 48 kilometres per hour (25 to 30 mph), and in the wild is used when the animal needs to flee from predators or simply cover short distances ...