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Sam Machkovech of Ars Technica called the game "a clever way to interpret the gushing fountain of data that is Wikipedia's API". [1] Stephanie Chan of GamesBeat called it "cold and alien" when she first played and saw descriptions of the places, but said that she later realized that one could further interact with locations, such as examining things and talking to people.
Entering the tabview on the Google Chrome app and swiping up on a tab five times will cause the tab to do a backflip. [193] Opening more than 99 tabs in the Google Chrome app will result in ":D" shown instead of the number of opened tabs. In incognito tab it will show ";)". [193]
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Published by Adventure International, this text-based adventure game was one of many from Scott Adams. Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Shovel".
Star Trek: The Promethean Prophecy is a text adventure game developed by Trans Fiction Systems and published by Simon & Schuster Software in 1986 during the 20th anniversary of the Star Trek: The Original Series. The game was developed by Ron Martinez and Jim Gasperini who also worked on Hidden Agenda. [1]
In Anastasia Salter's book on Adventure games, she calls 9:05 subversive and praises how it defies the player's expectations. [5] In the book Writing for Video Games, 9:05 was listed as the second-most notable interactive fiction game. [6] English as a second language (ESL) teachers and classes use 9:05 as a way to teach the English language.
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A survival horror game) is a browser-based text adventure game created by Canadian developers Teddy and Kenny "Rete" Lee for Cellar Door Games. The objective of the game is to use a text prompt to prevent a balding man standing beside a closed door in pajama bottoms and an undershirt from defecating inappropriately. It was the first title ...