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1: Illusion: Wolf. 2: Increase Movement by 35% (L30) to 95% (L51) 3: Increase ATK by 2 (L30) to 41 (L40) 90. Alteration. Self. Circle of Lavastorm. DRU/30.
1: Increase AC by 7 (L60) to 31 (L56) 2: Increase Max Hitpoints by 293 (L60) to 775 (L66) 3: Increase HP when cast by 293 (L60) to 775 (L66) 4: Increase Mana by 6 per tick5: Stacking: Block new spell if slot 1 is effect 'AC' and < 10816: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 2486. 1200.
1: Increase AC by 191 2: Increase Max Hitpoints by 4287 3: Increase HP when cast by 4287 4: Increase Mana by 44 per tick5: Stacking: Block new spell if slot 1 is effect 'AC' and < 16366: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 84867: Increase Endurance by 6 per tick. 5497. Abjuration.
This page contains a list of all the druid spells but due to limitations of the Wiki, the Spells had to be split over multiple pages This page is not complete. Levels 1 to 29 || Levels 34 to 49 || Levels 50 to 60. Contents. 1 Level 1; 2 Level 5; 3 Level 9; 4 Level 14; 5 Level 19; 6 Level 24; 7 Level 29; Level 1. Level Icon Spell Name Mana
II. 1: Increase Armor Class by 12 to 16, Based on Class 2: Increase Max Hit Points by 965 3: Increase Current Hit Points by 965 4: Increase Current Mana by 10 per Tick 5: Stacking: Block New Spell if Slot 1 is Armor Class and Less Than 1180 6: Stacking: Block New Spell if Slot 2 is Max Hit Points and Less Than 2964.
Everquest Classic Database - Druid Spells Click a table header to sort the spell listing
Druids possess fair healing abilities, powerful health regenerative spells, valuable enhancements that improve the health and armor of their group, and at max level considerable mana regenerative spells.
Druids have a calm-line of spells available to them. These will ONLY work in outdoor zones. Nature’s Succor (lvl 116) – will lower the aggro radius of mobs up to level 120. This should make it easier to pull a mob that’s near another mob, but not side by side.
Druids possess excellent healing abilities, powerful mana and health regenerative spells, and valuable enhancements that improve the health and armor of their group. [1] They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, and devastating banishment spells focused ...
Velious expansion and druids Velious Spells . These are the new spells that druids get in the Velious expansion. Chloroblast: 428 HP for 175 mana. Nature's Touch: 1000 hp for 400 mana. Protection of the Glades: Increase AC by 24, increase Max Hitpoints by 470 and increse mana regeneration by 6/tick. Arguably one of the best buffs in game.