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  2. CuPy - Wikipedia

    en.wikipedia.org/wiki/CuPy

    CuPy is an open source library for GPU-accelerated computing with Python programming language, providing support for multi-dimensional arrays, sparse matrices, and a variety of numerical algorithms implemented on top of them. [3] CuPy shares the same API set as NumPy and SciPy, allowing it to be a drop-in replacement to run NumPy/SciPy code on GPU.

  3. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    For example: int a[2][3]; This means that array a has 2 rows and 3 columns, and the array is of integer type. Here we can store 6 elements they will be stored linearly but starting from first row linear then continuing with second row. The above array will be stored as a 11, a 12, a 13, a 21, a 22, a 23.

  4. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    More generally, there are d! possible orders for a given array, one for each permutation of dimensions (with row-major and column-order just 2 special cases), although the lists of stride values are not necessarily permutations of each other, e.g., in the 2-by-3 example above, the strides are (3,1) for row-major and (1,2) for column-major.

  5. Array slicing - Wikipedia

    en.wikipedia.org/wiki/Array_slicing

    For languages that allow arbitrary lower bounds for indices, like Pascal, the dope vector needs 1 + 3d entries. If the array abstraction does not support true negative indices (as for example the arrays of Ada and Pascal do), then negative indices for the bounds of the slice for a given dimension are sometimes used to specify an offset from the ...

  6. AoS and SoA - Wikipedia

    en.wikipedia.org/wiki/AOS_and_SOA

    Array of structures (AoS) is the opposite (and more conventional) layout, in which data for different fields is interleaved. This is often more intuitive, and supported directly by most programming languages. For example, to store N points in 3D space using an array of structures:

  7. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    This example code in C++ loads a texture from an image ... reference bound to linear memory or a CUDA array 2048 3: 4096 3: 16384 3: ... high-performance 3D graphics ...

  8. List of numerical libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_numerical_libraries

    Hermes Project: C++/Python library for rapid prototyping of space- and space-time adaptive hp-FEM solvers. IML++ is a C++ library for solving linear systems of equations, capable of dealing with dense, sparse, and distributed matrices. IT++ is a C++ library for linear algebra (matrices and vectors), signal processing and communications ...

  9. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    Architecture of OpenSceneGraph, an open-source 3D graphics API supporting feature-rich and widely adopted scene graph implementation.. A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.