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  2. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  3. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system ". [1] Instead of using predefined animations, the characters' actions ...

  4. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    Gloom 2, Gloom 3, Gloom mods (1995-2015) BreedTech Alien Breed 3D: 1995 BreedTech 2 Alien Breed 3D II: The Killing Grounds: 1996 — Assassin 2015: 1996 Goosebumps: Attack of the Mutant (1997) — Chasm: The Rift: 1997

  5. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi ...

  6. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Physics: [4] It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics ), and has a highly optimized collision detection library.

  7. Featherstone's algorithm - Wikipedia

    en.wikipedia.org/wiki/Featherstone's_algorithm

    Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain ") such as a skeleton used in ragdoll physics . The Featherstone's algorithm uses a reduced coordinate representation. This is in contrast to the more popular Lagrange multiplier method, which ...

  8. Category:Physics-based video games - Wikipedia

    en.wikipedia.org/wiki/Category:Physics-based...

    Category:Physics-based video games. Category. : Physics-based video games. Video games with a strong focus on either realistic or ragdoll physics as a core gameplay element.

  9. Ravenfield (video game) - Wikipedia

    en.wikipedia.org/wiki/Ravenfield_(video_game)

    The game incorporates ragdoll physics with many options to give users the ability to control the AI, including a 'battle plan', which allows players to select different capture points for their ai teammates to focus defending or attacking. Other options include game factors such as AI count, with no hard limit, although higher numbers of ai ...