enow.com Web Search

  1. Ads

    related to: is widescreen better for gaming and computer

Search results

  1. Results from the WOW.Com Content Network
  2. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The first popular widescreen ratio for computer displays was 16:10, and 16:9 has been the most common ratio since 2012. The display aspect ratio ( DAR ) is the aspect ratio of a display device and so the proportional relationship between the physical width and the height of the display .

  3. 16:10 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/16:10_aspect_ratio

    The lower cost of 16:9 computer displays was seen as a positive, along with their suitability for gaming and movies, as well as the convenience of having the same aspect ratio in different devices. [ 3 ] [ 9 ] On the other hand, there was criticism towards the lack of vertical screen real estate when compared to 16:10 displays of the same ...

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  5. Widescreen - Wikipedia

    en.wikipedia.org/wiki/Widescreen

    Widescreen images are displayed within a set of aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ratio greater than 4:3 (1.33:1). For TV, the original screen ratio for broadcasts was in 4:3 (1.33:1).

  6. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  1. Ads

    related to: is widescreen better for gaming and computer