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  2. Scratch Live - Wikipedia

    en.wikipedia.org/wiki/Scratch_Live

    Scratch Live is a vinyl emulation software application created by New Zealand–based Serato Audio Research, distributed by and licensed exclusively to Rane Corporation. Serato was first known for its Pro Tools plug-in, Pitch N Time, which was sold predominantly to the film industry. [1]

  3. itch.io - Wikipedia

    en.wikipedia.org/wiki/Itch.io

    itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024 [update] .

  4. Serato - Wikipedia

    en.wikipedia.org/wiki/Serato

    Serato produces software used in digital music mixing, [4] including digital vinyl record mixing for DVS records. [5] Serato also produces software for DJ mixing, which has visual components including wave form beatmatching [6] and other information about the sound being produced by the system. [7]

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  6. TTM 57 SL - Wikipedia

    en.wikipedia.org/wiki/TTM_57_SL

    The TTM 57SL is an audio mixer console, also known as a DJ mixer, designed by Rane Corporation.Rane and their software partner Serato, also known as Serato Scratch Live, teamed up together to create the TTM 57SL from Rane's prior TTM 56 disc jockey DJ mixer.

  7. Scratching - Wikipedia

    en.wikipedia.org/wiki/Scratching

    DJ software performing computer scratch operations include Traktor Pro, Mixxx, Serato Scratch Live & Itch, VirtualDJ, M-Audio Torq, DJay, Deckadance, Cross. DJs have also used magnetic tape, such as cassette or reel to reel to both mix and scratch.

  8. Early access - Wikipedia

    en.wikipedia.org/wiki/Early_access

    Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game.

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