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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Some hobbyists have developed computer programs that will solve Sudoku puzzles using a backtracking algorithm, which is a type of brute force search. [3] Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch.

  3. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is an important tool for solving constraint satisfaction problems, [2] such as crosswords, verbal arithmetic, Sudoku, and many other puzzles. It is often the most convenient technique for parsing , [ 3 ] for the knapsack problem and other combinatorial optimization problems.

  4. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    Many Sudoku solving algorithms, such as brute force-backtracking and dancing links can solve most 9×9 puzzles efficiently, but combinatorial explosion occurs as n increases, creating practical limits to the properties of Sudokus that can be constructed, analyzed, and solved as n increases.

  5. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    A Sudoku whose regions are not (necessarily) square or rectangular is known as a Jigsaw Sudoku. In particular, an N × N square where N is prime can only be tiled with irregular N -ominoes . For small values of N the number of ways to tile the square (excluding symmetries) has been computed (sequence A172477 in the OEIS ). [ 10 ]

  6. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    The Dancing Links algorithm solving a polycube puzzle. In computer science, dancing links (DLX) is a technique for adding and deleting a node from a circular doubly linked list. It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1]

  7. Exact cover - Wikipedia

    en.wikipedia.org/wiki/Exact_cover

    Solving Sudoku is an exact cover problem. More precisely, solving Sudoku is an exact hitting set problem, which is equivalent to an exact cover problem, when viewed as a problem to select possibilities such that each constraint set contains (i.e., is hit by) exactly one selected possibility.

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  9. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    Backtracking is the process of traversing the tree in preorder, depth first. Any systematic rule for choosing column c in this procedure will find all solutions, but some rules work much better than others. To reduce the number of iterations, Knuth suggests that the column-choosing algorithm select a column with the smallest number of 1s in it.

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