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The first 150 moves of a Go game animated. (Click on the board to restart the animation in a larger window.) Go is an adversarial game between two players with the objective of capturing territory. That is, occupying and surrounding a larger total empty area of the board with one's stones than the opponent. [21]
Go bowls, or go-ke are the containers for the stones. Although not strictly needed to play Go, bowls nevertheless play an important role in storing the stones, and captured stones can be placed on the lids. Bowls are identical, with one holding the white stones and one holding the black stones. A bowl's lid is usually rather loose and not ...
Rule 1. Go is a game between two players, called Black and White. The choice of black or white is traditionally done by chance between players of even strength. The method of selection is called nigiri. One player (A) takes a handful of white stones; the other player (B) then places either one or two black stones on the board, indicating "even ...
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A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead. Groups can reach this state much earlier during play; a group of stones can ...
Before starting the game, the players choose the number of points or "years" (년) one needs to gain to win. The game generally begins with each player tossing the stones from the palm of their hand into the air. While airborne, the player flips their hand. to catch the gonggi stone on the back of the hand. The person with the leading amount ...
Compensation points are sometimes preferred to stones because the players would like to play or practice as if it is an even game. They would like to have the feel of an "even game". White (the stronger player) must play better to overcome these disadvantages (points gained by playing first + compensation points).
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