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  2. Township (video game) - Wikipedia

    en.wikipedia.org/wiki/Township_(video_game)

    Leveling up, players get access to new in-game activities and content, like the Mine, the Zoo, and the Port. The city-building mechanics of Township differs from traditional games of the genre. A layout and planning have an insignificant impact on the outcome that allows players to concentrate mostly on a maintaining aspect.

  3. Townscaper - Wikipedia

    en.wikipedia.org/wiki/Townscaper

    Townscaper was developed by Swedish [9] [better source needed] developer Oskar Stålberg, who previously worked on Bad North.Stålberg gave a talk at the IndieCade Europe 2019 event during development, showcasing some of the game's features, including terrain generation and procedural building design.

  4. Construction and management simulation - Wikipedia

    en.wikipedia.org/wiki/Construction_and...

    Colony management games are similar to city-building games, but based on the player starting a colony in an isolated location with limited resources, and thus are required to collect and combine resources from the local area to build out their colony, in contrast to city-building games where resources are only limited by available city finances.

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  6. List of city-building video games - Wikipedia

    en.wikipedia.org/wiki/List_of_city-building...

    Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1] 1969: The Sumer Game: Richard Merrill: Historical: MAIN: Adaptation of The Sumerian Game. [1] 1975: Hamurabi: David H. Ahl: Historical: MAIN: Expanded version of The Sumer Game.

  7. Build-a-lot - Wikipedia

    en.wikipedia.org/wiki/Build-a-lot

    In casual mode, the player's goal in each level is solely monetary—reaching a predetermined level of cash. The player may achieve that goal using any strategy, and is not required to build any particular house or building. However, in each casual mode game, the player is given only a starting cache of cash, workers, and materials.

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