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  2. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming a team.They are commonly presented as games to "warm up" a group by helping members get to know each other and often focus on sharing personal information such as names or hobbies.

  3. Why are we still forcing each other to play icebreaker games?

    www.aol.com/why-still-forcing-other-play...

    One of the most hated phrases in the English language is, “Let’s go around the room and introduce ourselves”. For whatever reason, the “name game” is one consistency that lasts from ...

  4. Diversity Icebreaker - Wikipedia

    en.wikipedia.org/wiki/Diversity_Icebreaker

    Diversity Icebreaker is a questionnaire used in seminars where the aim is to improve communication and interaction in the group or between different departments or subsidiaries in a more prominent company or organization. Based on the results from the questionnaire, the participants are divided into three categories (red, blue and green).

  5. Category:Icebreakers - Wikipedia

    en.wikipedia.org/wiki/Category:Icebreakers

    Беларуская; Български; Чӑвашла; Čeština; Dansk; Deutsch; Eesti; Ελληνικά; Español; Esperanto; Euskara; فارسی; Français; Frysk

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  7. Game of the Day: Ice Breakers - AOL

    www.aol.com/news/2012-06-13-game-of-the-day-ice...

    Not to be confused with Nitrome's Ice Breaker, which made our Game of the Day back in January, today's Ice Breakers is a Games.com original! Featuring a group of blue penguins sporting hard hats ...

  8. Awkward silence - Wikipedia

    en.wikipedia.org/wiki/Awkward_silence

    When prolonged conversation is expected, people may be put at ease and conversation facilitated by contriving topics. In a social setting where people are meeting for the first time, the organiser of the gathering may propose an icebreaker or conversation opener such as a round of introductions. Conversation pieces, such as novel trinkets or ...

  9. PechaKucha - Wikipedia

    en.wikipedia.org/wiki/PechaKucha

    Inspired by their desire to "talk less, show more", Tokyo's Klein-Dytham Architecture (KDa) created PechaKucha in February 2003. [2] [3] It was a way to attract people to SuperDeluxe, their experimental event space in Roppongi, and to enable young designers to meet, show their work, and exchange ideas in 6 minutes and 40 seconds.