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Social computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology.
It has been applied in areas such as computational economics, computational sociology, computational media analysis, cliodynamics, culturomics, nonprofit studies. [1] It focuses on investigating social and behavioral relationships and interactions using data science approaches (such as machine learning or rule-based analysis), network analysis ...
Computational sociology is a branch of sociology that uses computationally intensive methods to analyze and model social phenomena. Using computer simulations, artificial intelligence, complex statistical methods, and analytic approaches like social network analysis, computational sociology develops and tests theories of complex social processes through bottom-up modeling of social interactions.
Social software, also known as social apps or social platform includes communications and interactive tools that are often based on the Internet.Communication tools typically handle capturing, storing and presenting communication, usually written but increasingly including audio and video as well.
In sociology, a social system is the patterned network of relationships constituting a coherent whole that exist between individuals, groups, and institutions. [1] It is the formal structure of role and status that can form in a small, stable group. [1]
Social interface is a concept from social science (particularly, media ecology (Marshall McLuhan) and sociology of technology). It can be approached from a theoretical or a practical perspective. As a concept of social interface theory, social interface is defined by Norman Long (1989, 2001). In 2001 his revised definition was:
Closely related to social technology is the term social engineering. Thorstein Veblen used 'social engineering' in 1891, but suggested that it was used earlier. [16] In the 1930s both 'social engineering and 'social technology' became associated with the large scale socio-economic policies of the Soviet Union.
The creator economy or also known as creator marketing and influencer economy, is a software-driven economy that is built around creators who produce and distribute content, products, or services directly to their audience, leveraging social media platforms and AI tools. [1]