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The PlayStation 4 does not have an analog audio/video output (if the user does not count the DualShock 4's 3.5 mm audio jack). [67] The PS4 Slim (CUH-2000 series) features IEEE 802.11 a/b/g/n/ac Wi-Fi, Bluetooth v4.0 and two USB 3.1 ports while the Pro (CUH-7000 series) features three USB 3.1 ports, IEEE 802.11 a/b/g/n/ac Wi-Fi and Bluetooth 4. ...
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment.Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan.
The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]
PhyreEngine is a license-only free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch, [1] Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS. [2]
PlayStation Move (プレイステーションムーヴ, PureiSutēshon Mūvu) is a motion game controller developed by Sony Interactive Entertainment.Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020 (2nd generation ...
zlib (/ ˈ z iː l ɪ b / or "zeta-lib", / ˈ z iː t ə ˌ l ɪ b /) [2] [3] is a software library used for data compression as well as a data format. [4] zlib was written by Jean-loup Gailly and Mark Adler and is an abstraction of the DEFLATE compression algorithm used in their gzip file compression program. zlib is also a crucial component of many software platforms, including Linux, macOS ...
Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, for Google until 2022 and he now works for Nvidia. The Bullet physics library is free and open-source software subject to the terms of the zlib License.
It replaces several parts of the 1.2 API with more general support for multiple input and output options. Some feature additions include multiple window support, hardware-accelerated 2D graphics, and better Unicode support. [25] Support for Mir and Wayland was added in SDL 2.0.2 [26] and enabled by default in SDL 2.0.4. [27]