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Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Time attack — a mode which allows the player to finish a game (or a part of it) as fast as possible, saving record times. Score attack — the attempt to reach a record logged point value in a game. Electronic sports — video games that are played as competitive sports. Piano roll; Meta Runner — a web series inspired by the tool assisted ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 24 November 2024. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
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The Diaulos (Δίαυλος, "double pipe") was a double-stadion race, c. 400 metres (1,300 feet), introduced in the 14th Olympiad of the ancient Olympic Games (724 BC). Sprint races were part of the original Olympic Games in the 7th century B.C. as well as the first modern Olympic Games which started in the late 19th century (Athens 1896) [5 ...
Instead of being able to calmly focus on her chemotherapy treatment, Arete Tsoukalas had to spend hours on the phone arguing with her insurer while receiving infusions in the hospital. Diagnosed ...
Sprint 2 is a two player overhead-view arcade racing video game released in 1976 by Kee Games, [3] a wholly owned subsidiary of Atari, and distributed by Namco in Japan. [2] While earlier driving games had computer-controlled cars that moved along a "canned predetermined" course, Sprint 2 "introduced the concept of a computer car that had the ...
Dexterity Software was a computer game company founded in 1994 in Los Angeles by Steve Pavlina. It began as a traditional retail game developer, but later changed to a shareware model. In 2004, Dexterity Software relocated to Las Vegas .