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The Drury convention is a bridge convention, used to show a game-invitational major suit raise by a passed hand while guarding against a light opening by partner in third or fourth seat. It is initiated by an artificial and forcing 2 ♣ response by the passed hand to a 1 ♥ or 1 ♠ opening by partner.
Both East hands are exactly the same, and both West hands have the same shape, the same HCP count, and the same high cards. The only difference between the West hands is that two low red cards and one low black card have been swapped (between the heart suit and the diamond suit, and between the spade suit and the club suit, respectively).
With the addition and evolution of various treatments and conventions, it is now more generally referred to as Standard American. It is a bidding system based on five-card majors and a strong notrump; players may add conventions and refine the meanings of bids through partnership agreements summarized in their convention card. One standardised ...
The principal difference between the two systems was in hand evaluation: Culbertson used honor tricks to assess a hand's strength whereas Goren used high card points and distribution points. Goulash A style of dealing, usually in rubber and Chicago games, where the cards are not thoroughly shuffled between deals and are dealt in groups.
3 ♣, 3 ♦, 3 ♥, 3 ♠: 4–7, 7-card suit; 3NT: 14–15, balanced; 1 ♦: 11–15, no 5 card major or 6 card club suit. Originally 4+ suit and unbalanced hand. A notrump range is included in some versions, 2+ suit in this case. In some versions, where classic precision 2 ♦ opening is not played diamonds can be even shorter. 1 ♥, 1 ♠ ...
Contract bridge is a trick-taking card game played by four players in two competing partnerships in which a sequence of bidding, also known as the auction, precedes the play of the cards. The purpose of this bidding is for players to inform their partners of the content of their hand and to arrive at a suitable contract at which to play the ...
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The responder will have five points or more and an unbalanced hand. The responder bids 3 ♣, which asks opener to bid his four-card suits in ascending order. If clubs are the only four-card suit, the opener bids 3NT. If there are two four-card suits (one being clubs), the opener bids the higher first and then 3NT for the clubs if no fit is found.