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  2. Logarithm - Wikipedia

    en.wikipedia.org/wiki/Logarithm

    e. In mathematics, the logarithm to base b is the inverse function of exponentiation with base b. That means that the logarithm of a number x to the base b is the exponent to which b must be raised to produce x. For example, since 1000 = 103, the logarithm base of 1000 is 3, or log10 (1000) = 3.

  3. Cube (algebra) - Wikipedia

    en.wikipedia.org/wiki/Cube_(algebra)

    Cube (algebra) y = x3 for values of 1 ≤ x ≤ 25. In arithmetic and algebra, the cube of a number n is its third power, that is, the result of multiplying three instances of n together. The cube of a number or any other mathematical expression is denoted by a superscript 3, for example 23 = 8 or (x + 1)3. The cube is also the number ...

  4. Logarithmic scale - Wikipedia

    en.wikipedia.org/wiki/Logarithmic_scale

    Logarithmic scale. A logarithmic scale (or log scale) is a method used to display numerical data that spans a broad range of values, especially when there are significant differences between the magnitudes of the numbers involved. Unlike a linear scale where each unit of distance corresponds to the same increment, on a logarithmic scale each ...

  5. Expected value - Wikipedia

    en.wikipedia.org/wiki/Expected_value

    v. t. e. In probability theory, the expected value (also called expectation, expectancy, expectation operator, mathematical expectation, mean, expectation value, or first moment) is a generalization of the weighted average. Informally, the expected value is the mean of the possible values a random variable can take, weighted by the probability ...

  6. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    Multiplication algorithm. A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long ...

  7. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    To gain some geometric insights and clarification, we will start with a population of three values, x 1, x 2, x 3. This defines a point P = (x 1, x 2, x 3) in R 3. Consider the line L = {(r, r, r) : r ∈ R}. This is the "main diagonal" going through the origin.

  8. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Quadratic formula. The roots of the quadratic function y = ⁠ 1 2 ⁠x2 − 3x + ⁠ 5 2 ⁠ are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  9. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean, respectively.