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  2. The Bridge pattern is a composite of the Template and Strategy patterns. It is a common view some aspects of the Adapter pattern in the Bridge pattern. However, to quote from this article: At first sight, the Bridge pattern looks a lot like the Adapter pattern in that a class is used to convert one kind of interface to another.

  3. 4. Strategy Pattern is used for Behavioural decisions, while Bridge Pattern is used for Structural decisions. Brigde Pattern separats the abstract elements from the implementation details, while Strategy Pattern is concerned making algorithms more interchangeable. Strategy Pattern in UML. Brigde Pattern in UML.

  4. Difference between Bridge pattern and Adapter pattern

    stackoverflow.com/questions/1425171

    A bridge is generally used in a different way. If you actually have a system that needs to work with different file systems (i.e. local disk, NFS, etc.) you could use the bridge pattern and create one abstraction layer to work with all your file systems. This would basically be a simple use case for the bridge pattern.

  5. Bridge Pattern vs Dependency Injection - Stack Overflow

    stackoverflow.com/questions/18540645

    The Bridge Pattern is completely different than Dependency Injection. Dependency Injection - A way to easily insert (and swap) dependencies in code either at runtime or compile time. Bridge Pattern - A way to have an extra interface between different systems. The Bridge is the communication layer between your code and the other system.

  6. oop - Strategy vs. Bridge Patterns - Stack Overflow

    stackoverflow.com/questions/5863530

    The main difference (even though both patterns have the same UML) is that unlike the bridge pattern (which is a structural pattern), the strategy pattern is a behavioral pattern. Structural patterns suggest ways in which objects are composed or associated or inherited to forms larger objects i.e. they focus on object composition.

  7. Bridge pattern understanding - Stack Overflow

    stackoverflow.com/questions/17015997

    Bridge Pattern: The bridge pattern is a design pattern used in software engineering which is meant to "decouple an abstraction from its implementation so that the two can vary independently". The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes;

  8. java - A Bridge Pattern example - Stack Overflow

    stackoverflow.com/questions/1805790

    The Bridge pattern decouples abstraction from implementation and both can vary differently. Since CircleShape uses composition to contain DrawingAPI with-out inheritance, you can replace DrawingAPI API with any one of multiple implementations of DrawingAPI

  9. Bridge pattern: Bridge is structural pattern; Abstraction and implementation are not bound at compile time; Abstraction and implementation - both can vary without impact in client; Use the Bridge pattern when: you want run-time binding of the implementation, you have a proliferation of classes resulting from a coupled interface and numerous ...

  10. 743. Proxy, Decorator, Adapter, and Bridge are all variations on "wrapping" a class. But their uses are different. Proxycould be used when you want to lazy-instantiate an object, or hide the fact that you're calling a remote service, or control access to the object. Decoratoris also called "Smart Proxy."

  11. The Bridge pattern, on the other hand, is a way of supporting multiple implementations. swap is a standard C++ function for exchanging the values of two objects. If you swap the pointer to the implementation for a different implementation, you are essentially changing the mechanism of the class at runtime.