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A fandom began to develop around the Backrooms and creators expanded upon the original iteration of the creepypasta by creating additional floors or "levels" and entities which populate them. [ 3 ] [ 5 ] Happy Mag noted in particular two other levels: Level 1, a level with industrial architecture, and Level 2, a darkly lit level with long ...
Apeirophobia is an episodic horror escape room game based on the Backrooms creepypasta. [155] Players solve puzzles [156] [157] to escape the game's "levels", [158] while also evading entities. [28] The game has been compared to Outlast, [159] and is still in its alpha phase. [25]
This is an accepted version of this page This is the latest accepted revision, reviewed on 24 February 2025. Online horror fiction Creepypastas are horror -related legends or images that have been copied and pasted around the Internet. These Internet entries are often brief, user-generated, paranormal stories intended to scare, frighten, or discomfort readers. The term "creepypasta" originates ...
Backrooms, sometimes referred to as Kane Pixels' Backrooms to distinguish it from the urban legend as a whole, is a semi-anthological web series created by American YouTuber and filmmaker Kane Parsons. It is loosely based on the Backrooms urban legend.
The Backrooms have also been portrayed as inhabited by supernatural entities. [ 10 ] Liminal space images soon gained popularity across the Internet, and by November 2022, a subreddit called r/LiminalSpace had over 500,000 members, the liminal space photo-posting @SpaceLiminalBot on Twitter had accrued over 1.2 million followers, and the TikTok ...
DeadlyCrow Games: Windows: 2019-11-26: Escape the Backrooms: Psychological horror Co-op: Fancy games: Windows: 2022-08-11 [99] Eternal Darkness: Sanity's Requiem: Survival horror, action role-playing, cosmic horror: Silicon Knights: GameCube: 2002-06-23 [52] The Evil Dead: Adventure: Palace Software: Commodore 64, ZX Spectrum: 1984: Evil Dead ...
A game level or world can be linear, nonlinear or interactive. In a linear game, there is only one path that the player must take through the level, but in games with nonlinear gameplay, players might have to revisit locations or choose from multiple paths to finish the level. As with other game elements, linear level design is not absolute.
MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.