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RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
The PS3 received several component revisions which served to reduce power consumption. This in turn resulted in production savings, lower heat production, lower cooling requirements and quieter operation. Since launch, the Cell processor shrank from 90 nm to 45 nm. The RSX GPU also saw reduction in size over periodic revisions of the PS3.
32-bit Sony GPU (designed by Toshiba) [12]. Handles display of graphics, control of framebuffer, and drawing of polygons and textures [citation needed]; Handles 2D graphics processing, in a similar manner to the 3D engine [citation needed]
A 120 GB Slim model Motorized slot-loading disc cover. This feature is absent in the Super Slim model. The redesigned version of the PlayStation 3 (commonly referred to as the "PS3 Slim" and officially branded "PS3") features an upgradeable 120 GB, 160 GB, [25] [26] 250 GB or 320 GB [25] [26] hard drive and is 33% smaller, 36% lighter and consumes 34% (CECH-20xx) or 45% (CECH-21xx) less power ...
PCSX is a free and open-source, video game console emulator that allows software designed to be used with the Sony PlayStation to run on personal computers. Over the years, development changed hands several times with PCSX-Reloaded (PCSXR) now being the main version. As of 2021, the emulator seems to be no longer under active development. [5]
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, [16] November 17, 2006, in North America, and March 23, 2007, in Europe and Australasia.
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
Some later models, most notably the 80GB Metal Gear Solid PS3 consoles are also backwards compatible, through partial software emulation in this case since they no longer had the PS2 CPU in them, although they do have the PS2 GPU in them, allowing for reduced backward compatibility through hardware-assisted software emulation.