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  2. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  3. Server-side scripting - Wikipedia

    en.wikipedia.org/wiki/Server-side_scripting

    Dynamic websites sometimes use custom web application servers, such as Glassfish, Plack and Python's "Base HTTP Server" library, although some may not consider this to be server-side scripting. When using dynamic web-based scripting techniques, developers must have a keen understanding of the logical, temporal, and physical separation between ...

  4. Reserved IP addresses - Wikipedia

    en.wikipedia.org/wiki/Reserved_IP_addresses

    Used for link-local addresses [5] between two hosts on a single link when no IP address is otherwise specified, such as would have normally been retrieved from a DHCP server 172.16.0.0/12 172.16.0.0–172.31.255.255 1 048 576: Private network Used for local communications within a private network [3] 192.0.0.0/24 192.0.0.0–192.0.0.255 256

  5. UPC and NPC - Wikipedia

    en.wikipedia.org/wiki/UPC_and_NPC

    UPC and NPC are normally performed on a per Virtual Channel (VC) or per Virtual Path (VP) basis, i.e. the intervals are measured between cells bearing the same virtual channel identifier (VCI) and or virtual path identifier (VPI). If the function is implemented at, e.g., a switch input, then because cells on the different VCs and VPs arrive ...

  6. Wikipedia:User scripts/Guide - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:User_scripts/Guide

    Starting out, it may be easier to modify an existing script to do what you want, rather than create a new script from scratch. This is called "forking". To do this, copy the script to a subpage, ending in ".js", [n. 1] of your user page. Then, install the new page like a normal user script.

  7. Scripting language - Wikipedia

    en.wikipedia.org/wiki/Scripting_language

    Likewise, many computer game systems use a custom scripting language to express the programmed actions of non-player characters and the game environment. Languages of this sort are designed for a single application; and, while they may superficially resemble a specific general-purpose language (e.g. QuakeC , modeled after C), they have custom ...

  8. Remote scripting - Wikipedia

    en.wikipedia.org/wiki/Remote_Scripting

    The local scripts can invoke scripts on the remote side and process the returned information. The earliest form of asynchronous remote scripting was developed before XMLHttpRequest existed, and made use of very simple process: a static web page opens a dynamic web page (e.g. at other target frame) that is reloaded with new JavaScript content ...

  9. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character or avatar responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables development of the player character.

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