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  2. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  5. List of graphics chips and card companies - Wikipedia

    en.wikipedia.org/wiki/List_of_graphics_chips_and...

    Exited the graphics chip industry: Once a mass manufacturer of graphics chips, now targets niche markets; still produces graphics cards based on Intel's Arc GPUs Moore Threads: China: 2020: Active: Developers of the MTT series, China's first domestically produced graphics card [3] MOS Technology: United States: 1979: 2000: Dissolution

  6. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Cards from such vendors differ on implementing data-format support, such as integer and floating-point formats (32-bit and 64-bit). Microsoft introduced a Shader Model standard, to help rank the various features of graphic cards into a simple Shader Model version number (1.0, 2.0, 3.0, etc.).

  7. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .

  8. GeForce 600 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_600_series

    1 SPs – Shader Processors – Unified Shaders : Texture mapping units : Render output units; 2 The GeForce 605 (OEM) card is a rebranded GeForce 510. 3 The GeForce GT 610 card is a rebranded GeForce GT 520. 4 The GeForce GT 620 (OEM) card is a rebranded GeForce GT 520. 5 The GeForce GT 620 card is a rebranded GeForce GT 530.

  9. GeForce 500 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_500_series

    The Nvidia Geforce 500 series graphics cards are significantly modified versions of the GeForce 400 series graphics cards, in terms of performance and power management.Like the Nvidia GeForce 400 series graphics cards, the Nvidia GeForce 500 series supports Direct3D 12.0 (feature level 11.0), OpenGL 4.6, and OpenCL 1.1.