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A navigational box that can be placed at the bottom of articles. Template parameters [Edit template data] Parameter Description Type Status State state The initial visibility of the navbox Suggested values collapsed expanded autocollapse String suggested Template transclusions Transclusion maintenance Check completeness of transclusions The above documentation is transcluded from Template ...
Platform: Kingsoft Source code for the Commodore 64 version was uploaded to archive.org in 2021. [157] Half-Life 2: 2004 2003 Windows FPS: Valve: An alpha version of Half-Life 2 's source code was leaked in 2003, a year before the game's release. [158] A complete snapshot of the game from 2017 also became public in the 2020 Source Engine leak ...
Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code id Tech 0 Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS
This article gives a list of platformer series, i.e. video games of the "platformer" genre. There are both 2D and 3D variants of such games, with the latter becoming more prevalent from the 32/64-bit era and up to the present.
If the caption would duplicate a section header, limit it to screen readers using the {} template, e.g. {{sronly|List of games}} Parameters of {{Video game table/item}} title: The title of the game. Does not automatically wikilink. release1: Self-explanatory, the first release date. Use an emdash "—" if it was not released in that region ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
The GameMaker Studio based game's source code was released in 2015 with a Humble Indie Bundle. [520] The assets followed in 2016. [521] Descent, Descent II: 1995/1996 1997/1999 space 3D FPS: own license [522] Proprietary: Parallax Software: Game source released by Parallax Software in 1997 (Descent 1) [523] and 1999 (Descent 2). [524]
The two templates must be used together to properly generate the table. The main template does not have any special parameters other than accepting instances of {{Video game titles/item}}. The item sub-template has multiple parameters to display the video game title's information as well as alter the format of the table rows.