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In computer programming, array slicing is an operation that extracts a subset of elements from an array and packages them as another array, possibly in a different dimension from the original. Common examples of array slicing are extracting a substring from a string of characters, the " ell " in "h ell o", extracting a row or column from a two ...
Cilk++ differs from Cilk in several ways: support for C++, support for loops, and hyperobjects – a new construct designed to solve data race problems created by parallel accesses to global variables. Cilk++ was proprietary software. Like its predecessor, it was implemented as a Cilk-to-C++ compiler. It supported the Microsoft and GNU compilers.
Intel Parallel Building Blocks (PBB) was a collection of three programming solutions designed for multithreaded parallel computing. PBB consisted of Cilk Plus, Threading Building Blocks (TBB) and Intel Array Building Blocks (ArBB). [1] [2] [3]
GCC and clang requires explicit target_clones labels in the code to "clone" functions, [20] while ICC does so automatically (under the command-line option /Qax). The Rust programming language also supports FMV. The setup is similar to GCC and Clang in that the code defines what instruction sets to compile for, but cloning is manually done via ...
Based on the original definition of Weiser, [3] informally, a static program slice S consists of all statements in program P that may affect the value of variable v in a statement x. The slice is defined for a slicing criterion C=(x,v) where x is a statement in program P and v is variable in x.
Array programming primitives concisely express broad ideas about data manipulation. The level of concision can be dramatic in certain cases: it is not uncommon [example needed] to find array programming language one-liners that require several pages of object-oriented code.
Slicing may refer to: Array slicing, an operation on an array in computer science; Chinese salami slicing strategy; Object slicing, an object-oriented programming issue; Program slicing, a set of software engineering methods; Slicing, a mechanical process, see Cutting; Slicing (interface design), image slicing for web design and interface design
An alternate source is the W3C webpage on PNG, which includes an appendix with a short and simple table-driven implementation in C of CRC-32. [4] You will note that the code corresponds to the lsbit-first byte-at-a-time algorithm presented here, and the table is generated using the bit-at-a-time code.