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  2. GeForce 30 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_30_series

    The GeForce 30 series is a suite of graphics processing units (GPUs) designed and marketed by Nvidia, succeeding the GeForce 20 series. The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [ 3 ] Through Nvidia RTX, hardware -enabled real ...

  3. Nvidia NVDEC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVDEC

    Nvidia NVDEC. Nvidia NVDEC (formerly known as NVCUVID[1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later NVIDIA GPUs. It is accompanied by NVENC for video encoding in Nvidia's Video Codec SDK.

  4. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    OEM Card, similar to Geforce 210 GeForce 315 February 2010 GT216 486 100 48:16:4 475 1100 1580 3.8 7.6 512 12.6 DDR3 105.6 33 OEM Card, similar to Geforce GT220 GeForce GT 320 GT215 727 144 72:24:8 540 1302 4.32 12.96 1024 25.3 GDDR3 128 187.5 43 OEM Card GeForce GT 330 [55] GT215-301-A3 [56] 96:32:8 550 1350 4.40 17.60 512 32.00 128 257.3 75

  5. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC. Nvidia NVENC (short for Nvidia Encoder) [ 1 ] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture). [ 2 ][ 3 ]

  6. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  7. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.

  8. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    CUDA. In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary [1] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ...

  9. GeForce 10 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_10_series

    Support status. Supported. The GeForce 10 series is a series of graphics processing units developed by Nvidia, initially based on the Pascal microarchitecture announced in March 2014. This design series succeeded the GeForce 900 series, and is succeeded by the GeForce 16 series and GeForce 20 series using the Turing microarchitecture.