Search results
Results from the WOW.Com Content Network
Notably, this cannot be done rules as written in D&D 5e, as Wild Shape states: Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. And in 5th Edition, owlbears have the Monstrosity creature type, as seen on the owlbear statblock: OWLBEAR. Large Monstrosity, Unaligned
Depends on the sort of owlbear. Most of the information on possible owlbear rearing in this answer is from The Ecology of the Owlbear in Dragon #214. The other information is from the Monstrous Manual and the Player's Handbook. First of all, you may not have realized how smart owlbears are. Owlbears aren't just magical beasts, they are sentient ...
Brown Bear cubs leave their mother around two and a half years of age, according to Bear Life. As a 'mature' cub, I would give the owlbear half the hit dice and damage statistics one size category lower: D&D 5 th Edition. AC: 12. Hit Dice: 3d10. To Hit: +3. Claw Damage: 1d4.
The size could be small and not tiny, given that owlbear adults are large, and for the claw attacks to be as effective as they are described in the stat block. For comparison it is best to consider the “Beast of the Earth” stat block from the recently published Unearthed Arcana: Class Feature Variants playtest content (see "Ranger Companion ...
For example, the titular Owlbear has Keen Sight and Keen Smell, but so do many of the beast forms already available to druids (and in fact, Keen Smell is the most common special trait). The Owlbear has no special traits or attack consequences that are not already possessed by beasts.
The owlbear's reputation for ferocity, aggression, stubbornness, and sheer ill temper makes it one of the most feared predators of the wild. There is little, if anything, that a hungry owlbear fears. Even monsters that outmatch an owlbear in size and strength avoid tangling with it, for this creature cares nothing about a foe's superior ...
For disadvantage, subtract 5. The game refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14. The rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules in chapter 8.
We know druid can. Starting at 2nd level, they can use their action to magically assume the shape of a beast that they have seen before. they can use this feature twice. They regain expended uses when they finish a short or long rest. Their druid level determines the beasts you can transform into. So, we know druids can use Wild Shape to turn ...
\$\begingroup\$ Owlbear and Winter Wolf are great bases to build a new CR3 beast off of. Rename an Owlbear into "Dire Bear" and you're done. Winter Wolf can become an Alpha Dire Wolf: drop it's cold immunity, breath attack, and languages, lower its intelligence to 3 and up it's dexterity to 15, and you're done. \$\endgroup\$ –
Owlbear: Multiattack. The owlbear makes two attack: one with its beak and one with its claws. Centaur: Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow. If you want to read that all as RAW, it's going to drive you crazy.