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  2. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is a teacher 's detailed description of the course of instruction or "learning trajectory" for a lesson. A daily lesson plan is developed by a teacher to guide class learning. Details will vary depending on the preference of the teacher, subject being covered, and the needs of the students. There may be requirements mandated by ...

  3. Pearson Education - Wikipedia

    en.wikipedia.org/wiki/Pearson_Education

    Pearson Education, known since 2011 as simply Pearson, is the educational publishing and services subsidiary of the international corporation Pearson plc. The subsidiary was formed in 1998, when Pearson plc acquired Simon & Schuster 's educational business and combined it with Pearson's existing education company Addison-Wesley Longman. [ 1 ...

  4. Teaching method - Wikipedia

    en.wikipedia.org/wiki/Teaching_method

    A teaching method is a set of principles and methods used by teachers to enable student learning. These strategies are determined partly by the subject matter to be taught, partly by the relative expertise of the learners, and partly by constraints caused by the learning environment. [1] For a particular teaching method to be appropriate and ...

  5. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]

  6. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [ 1 ][ 2 ][ 3 ] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do.

  7. Prentice Hall - Wikipedia

    en.wikipedia.org/wiki/Prentice_Hall

    Prentice Hall was a major American educational publisher. [1] It published print and digital content for the 6–12 and higher-education market. It was an independent company throughout the bulk of the twentieth century. In its last few years it was owned by, then absorbed into, Savvas Learning Company. [2]

  8. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    Mathematics education. In contemporary education, mathematics education —known in Europe as the didactics or pedagogy of mathematics —is the practice of teaching, learning, and carrying out scholarly research into the transfer of mathematical knowledge.

  9. Lists of mathematics topics - Wikipedia

    en.wikipedia.org/wiki/Lists_of_mathematics_topics

    Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics, anthropology, political science, social psychology and military strategy. Glossary of game theory. List of games in game theory.

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