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This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch , an oil painting or an ink painting .
Snakeskin may either refer to the skin of a live snake, the shed skin of a snake after molting, or to a type of leather that is made from the hide of a dead snake. Snakeskin and scales can have varying patterns and color formations, providing protection via camouflage from predators. [1]
L. nigromarginatus is a bright green, slender, medium-sized, snake. Adults are typically 60–100 cm (23.5–39.5 in) in total length. Black edges around the outer margin of each scale form a distinctive net-like pattern on the dorsal surface of the animal. The ventral surface has a metallic sheen, and may be green or rust-colored. [citation ...
[1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...
Snake scales are formed by the differentiation of the snake's underlying skin or epidermis. [7] Each scale has an outer surface and an inner surface. The skin from the inner surface hinges back and forms a free area which overlaps the base of the next scale which emerges below this scale. [8] A snake hatches with a fixed number of scales.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
A black kingsnake consuming an Eastern Garter Snake. Black kingsnakes occupy a wide variety of habitats and are one of the most frequently encountered species by humans in some states. Preferred habitats include abandoned farmsteads, debris piles, edges of floodplains, and thick brush around streams and swamps. [3]
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