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  2. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync can be enabled automatically by plug and play, making it transparent to the operating system and end user. FreeSync is not limited to only AMD graphics cards, FreeSync is also compatible with select Nvidia graphics cards and select consoles. [6] [7] Transitions between different refresh rates are seamless and undetectable to the user.

  3. NVIDIA certifies a dozen FreeSync monitors as 'G-SYNC ... - AOL

    www.aol.com/news/2019-01-07-nvidia-freesync-g...

    Monitor manufacturers must usually decide whether to use NVIDIA's G-SYNC and AMD's FreeSync, a crucial choice that can divide consumers into camps and drastically affect sales. Now, NVIDIA has ...

  4. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    All cards have a PCIe 2.0 x16 Bus interface. The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs.

  5. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  6. Does This 1 Word From Nvidia CEO Jensen Huang Make the ... - AOL

    www.aol.com/does-1-word-nvidia-ceo-081500204.html

    Nvidia's artificial intelligence chip strengths have helped earnings to soar.

  7. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    Note that ATI X1000 series cards (e.g. X1900) do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch.

  8. Does NVIDIA Measure Up? - AOL

    www.aol.com/2012/02/23/does-nvidia-measure-up

    Margins matter. The more NVIDIA (NAS: NVDA) keeps of each buck it earns in revenue, the more money it has to invest in growth, fund new strategic plans, or (gasp!) distribute to shareholders.

  9. Graphics Core Next - Wikipedia

    en.wikipedia.org/wiki/Graphics_Core_Next

    As of July 2017, the Graphics Core Next instruction set has seen five iterations. The differences between the first four generations are rather minimal, but the fifth-generation GCN architecture features heavily modified stream processors to improve performance and support the simultaneous processing of two lower-precision numbers in place of a single higher-precision number.