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The expansion is set on the island of Solstheim, located off the north coast of Morrowind. Solstheim was a territory that once belonged to Skyrim until the High King gave the island to Morrowind to serve as a refuge for the Dunmer fleeing Morrowind after the eruption of the Red Mountain volcano. Geographically, half of Solstheim is similar to ...
The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
The U.S. state of Washington has six telephone area codes. The state initially used a single area code until it was divided in 1957 with the creation of area code 509 to serve Eastern Washington. In 1995, 206 was split again to serve just the Puget Sound region after area code 360 was created for the remainder of Western Washington.
The Elder Scrolls V: Skyrim: Original Game Soundtrack is the soundtrack album for the 2011 role-playing video game The Elder Scrolls V: Skyrim from Bethesda Softworks, composed by Jeremy Soule. Soule composed the soundtracks for the previous two games in The Elder Scrolls series, Morrowind and Oblivion , and re-used some motifs from those ...
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Gameplay in Bloodmoon is largely identical to that in Morrowind, with the game functioning as an extension of quests and open-ended locations to explore. In contrast to the first expansion, Tribunal, which added a city separate from the world map consisting of interior cells, Bloodmoon adds an island to the original world map.
A geodetic datum or geodetic system (also: geodetic reference datum, geodetic reference system, or geodetic reference frame, or terrestrial reference frame) is a global datum reference or reference frame for unambiguously representing the position of locations on Earth by means of either geodetic coordinates (and related vertical coordinates) or geocentric coordinates. [1]
The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]